FAVER
A Food Ordering and Delivery App Designed For Students by Students.
ROLE
Founding Designer
DEVICE
Mobile
TIMELINE
1.5 year
Market discovery, Validation, Conception, Go to market and business planning, Iterative product development
TEAM
5
Product Owner, R&D manager, Business Development manager, Marketing Lead
MARKET OPPORTUNITY
Identifying an underserved need within North American college dining
HOW MIGHT WE
make food more accessible on campus while empowering campus community
USER NEEDS
Identifying Matching User Needs

SOLUTION
An affordable food ordering and community-based walk-sharing food delivery app where:
MARKET VALIDATION
Validating assumption with users

Validating assumption with business Partners

CONCEPTION
Brainstorming and design concepts for Faver MVP features


KEY DESIGN DECISION
Leveraging design to encourage and funnel busy students into delivery roles, addressing workforce acquisition challenges.

Highlighting both features through strategic visual cues
EARLY PROTOTYPES
Conducted usability testing with 5 users—2 students as prospective users placing orders and 3 students as prospective couriers handling deliveries.

FINAL DESIGN
How Faver evolved…









IMPACT
Collected 65 surveys with a demo of Faver's app
80%
Willing to order through Faver
63%
Willing to deliver through Faver
LESSIONS LEARNED
Keep the stakeholders in the loop & communicate the why and how
#Communication
#Presentation
Be patient to succeed but pivot when necessary
#Adaptability
#Resiliency









